Og-17d Væjĭri Birěkhka has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 12°C (53°F). Og-17d Væjĭri Birěkhka receives an average of 250 cm/y (98 in/y) of precipitation, most of which comes in the form of rain during the summer. Og-17d Væjĭri Birěkhka covers an area of nearly 4 km2 (1 mi2), and an average elevation of 3188 m (10459 ft) above sea level.
Overview
Og-17d Væjĭri Birěkhka was founded in time immemorial, reportedly some time durring the early 8th century, by Ca̋nvéch Joida̋ch 'Bruna Pubepirate' Cä̌sh Ca̋mp̪fér Ha̋nvōw̄y Trèdonka. The establishment of Og-17d Væjĭri Birěkhka was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Og-17d Væjĭri Birěkhka's construction back out of the project. Ca̋nvéch Joida̋ch 'Bruna Pubepirate' Cä̌sh Ca̋mp̪fér Ha̋nvōw̄y Trèdonka pushed on reguardles, and Og-17d Væjĭri Birěkhka was finished, but starts off as a terible place to live.
Og-17d Væjĭri Birěkhka was built using the conventions of Constructi durring the early 8th century. Naturaly, all settlmentss have their own look to them, and Og-17d Væjĭri Birěkhka is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Og-17d Væjĭri Birěkhka is is constructed arround a series of narrow split-log ties mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. The frontieer-style defences have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
A look around Og-17d Væjĭri Birěkhka shows Og-17d Væjĭri Birěkhka is little more than a wretched hive of scum and villainy. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is.
Civic Infrastructure
Og-17d Væjĭri Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Og-17d Væjĭri Birěkhka.
Og-17d Væjĭri Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Og-17d Væjĭri Birěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Og-17d Væjĭri Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Og-17d Væjĭri Birěkhka's public wards, blessings, and other arcane systems.
Og-17d Væjĭri Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Og-17d Væjĭri Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Og-17d Væjĭri Birěkhka's mayor's house was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.
In Og-17d Væjĭri Birěkhka snow is warm to the touch and does not melt within city limits. Also it only happens during summer.
The Raccoon near Og-17d Væjĭri Birěkhka are known to be more aggressive than normal.
Og-17d Væjĭri Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves drinking to channel Chronomancy energies of tier 3 via oratory performances.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 2
Shepherds: 2
Farmland: 4398 m2
Cattle and Similar Creatures: 269
Poultry: 3234
Swine: 215
Sheep: 10
Goats: 2
Horses, Mounts, and Beasts of Burden: 107
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 3
Clothmakers: 2
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Fabricworkers: 2
Farrier: 7
Glassworkers: 3
Gunsmiths: 2
Harness-Makers: 1
Hatters: 1
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 1
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 3
Tailors: 6
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 2
Fishmongers: 3
Potion Sellers: 1
Resellers: 4
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 4
Barbers: 4
Coachmen: 1
Cooks: 3
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 3
Housekeepers: 2
Housemaids: 5
House Stewards: 2
Inns: 1
Laundry maids: 2
Maidservants: 3
Nursery Maids: 2
Pastrycooks: 3
Restaurateur: 4
Tavern Keepers: 3
Specialized Laborer
Ashworkers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 2
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 3
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 1
Lawyers: 1
Legend Keepers: 1
Militia Officers: 9
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 2
Storytellers: 4
Military Officers: 3
Cottage Industries
Brewers: 3
Comfort Services: 3
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 3
Quilters: 1
Seamsters: 5
Spinners: 3
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 2
Cheesmakers: 3
Millers: 2
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
317 of Og-17d Væjĭri Birěkhka's population work within a Foundational Occupation.
21 work in Agriculture
70 work as Craftsmen
25 work as Merchants
48 work as Service Workers
31 work as General Laborers
12 work as Skilled Laborers
49 work as Civil Servants
30 work in Cottage Industries
15 work as Artists
16 work in Produce Industries
729 of Og-17d Væjĭri Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 32 (3%) are noncontributers.
Points of Interest
Og-17d Væjĭri Birěkhka is accessed from a nearby river via an intricate series of locks.
POI
History
A vast influx of newcomers over the last (10560 % 6)+1 years has greatly spiked Og-17d Væjĭri Birěkhka's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.
The the a greataxe of Summoning, an a greataxe imbued with notable amounts of Summoning energies was created near Og-17d Væjĭri Birěkhka by in time immemorial, reportedly some time during the late 2nd century.